warframe impact to slash

Update 11.0 (2013-11-20) If you're doing a long survival run, then there are certain requirements. 4 Forma Tiberon Prime Build by GameHasWeirdNames - Slash tiberon Update 11: A new damage system was introduced along with new mods. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. That's the issue. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Blast is created by combining Heat and Cold. This chance is doubled when the weapon's fire rate is below 2.5. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Slash only shows its mettle when armor levels get high. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Has no effect on the other damage types, including elementals. Armor strip and DoT damage make Heat excellent for all factions across all activities. you wont be sitting for so long hitting the same target. Recommended for use with weapons that have a higher Impact damage than other damage types. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). Gas is created by combining Heat and Toxin. Update Infobox Data Where can I find a MELEE SLASH mod? : r/Warframe - reddit Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. Enemies cannot recharge their shields naturally while Magnetized. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. 5. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. It's a design problem when Bleed tics deal more damage than Puncture damage. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. IPS (Impact, Puncture, Slash) Status mods rework - Warframe Forums . Unable to move or attack for 3 seconds. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. New comments cannot be posted and votes cannot be cast. Only use Blast on a status primer. Close. which is why in my suggestion, there would be effectsthat bypasses armour and shields. but all three increase Elemental Damage, so i guess. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier Only to then have the community complain that they want harder content. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. Classic and satisfying dish with garlic, lemon, and rosemary. Each can be increased by use of their respective mod cards. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. I think the specific faction damage is applied like Serration but only if the target is of that faction. The Love-Hate Relationships Between Looter Shooters and their P.S. Like my question is are one type of stat more values than other? Icon www.onrpg.com Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. These are the most common damage types. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. Kuva Nukor - Impact vs Magnetic : r/Warframe - reddit Warframe: Every Tenet Lich Weapon, Ranked - TheGamer Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. Viral/Bleed remains as the best answer to armor besides Warframe abilities. your option 2: secondary stat: 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Out of the three i would say impact is the least important, unless you're fighting against corpus. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. 2. Im sorry for the long post, im just trying to reply to everyone without double posting . Only increases the Impact damage of rifles. Gallery Old appearance Patch History Update 11.0 (2013-11-20) sooner or later, Slash will be nerffed againor become useless against enemies. You need to be a member in order to leave a comment. thanks for the help everyone! Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. And as of right now it would seem that other procs are better than other. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. The go-to source for comic and superhero movie fans. yes it should, but it shouldnt make enemy levelredundant. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Sourced from official drop table repository. 0 coins. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. with negative impact riven, you can make whipclaw to be slash-puncture only. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. 2020 Digital Extremes Ltd. All rights reserved. I think it increases all the physical attributes, but not the elemental ones. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . I was wondering if the mods that increase impact, puncture, or slash are worth equipping? same with reload/fire rate mods. A +10% slash would make the weapon deal 5 more slash damage. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Can be combined with Crash Course to provide a 150% increase to Impact damage. WarFrame PvE MMO-Lite . Explain why my friend said not to get the Cernos bow cause it impact damage. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Type Found the internet! Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon super heavy Slash weighted), but honestly they're still not very good. Best Warframe Sniper Rifles, Ranked - Pro Game Guides Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. ok, and from your experience, when does a corrosive build become useless? Exact explanations of how each damage type works can be found below. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Impact and Puncture are trash. General Information As armor reaches infinity, damage approaches 0, with the exception of Bleed. The simplest solution would simply be to buff the IPS mods with secondary stats. sooner or later, Slash will be nerffed againor become useless against enemies. Yes I know that, but does it matter? Edit Preferences Max Rank Am I right or do I have it completely wrong? Stacks multiplicatively with other armor reduction effects. For safety, rockets arm after traveling a safe distance. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Puncture It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. 100 Base damage, Bleed ticks for 35 each. weighting the slash with +slash% will increase the chance for slash proc, and hi. All the latest gaming news, game reviews and trailers. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. It's easy! Warm and healthy dish with various veggies and herbs. Puncture vs. Impact vs. Slash :: Warframe General Discussion Slash Vs Impact Vs Puncture? - Players helping Players - Warframe Forums Band Aid Mod site:forums.warframe.com - Search ( (100 + 50) * 10 / 100 = 15) . The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Melee units are unaffected by Blast's status effect. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. All trademarks are property of their respective owners in the US and other countries. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. Impact unfortunately this right here is the problem with people. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. Increases effectiveness against enemies with Shields, especially Corpus units. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Reloads are faster while sprinting, even more so in Gauss hands. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. It's tough to top Viral in the current meta. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. Chains between enemies up to 3 meters from the target. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Full We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Armor --> Infinity, Damage (except for Bleed) -->0. Rupture is a mod that increases the Impact damage of Rifles. All Warframe Damage Types, Explained - Pro Game Guides keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Rifle Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Warframe: All Damage Types Explained - TheGamer Sign up for a new account in our community. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Option 2: Secondary stat increaseonthe IPS mods. that is pure and simple, OVERPOWERED! Covering the hottest movie and TV topics that fans want. Just about every endgame build uses Viral. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Thanks! It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. 6 Forma Acceltra Build by VYXN - 460k dps viral+slash crescent slicer Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Zugang! Polarity Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. Official Drop Tables Toxin ignores Shields and doesn't get the same praise that Slash gets. Warframe Orthos Guide - How to Obtain, Craft, and Best Builds 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. So here it is, my suggestion to address IPS. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Magnetic can be created by combining Cold and Toxin. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Cold is great for damaging shields and certain Grineer heavy units. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. A +10% impact would do an additional 10 impact. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Heat is considered by many as the best simple element in Warframe. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Why is bleed important? Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. Tradeable Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. Top 5 Best Free-To-Play Multiplayer Games To Try Out In 2023 as well as just because you have one and you +30% Impact everyone wants OP builds that pretty much trivialize the entire game. Puncture is generally the better damage type since it only deals less damage to shields. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Internal Bleeding | WARFRAME Wiki | Fandom Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. Each weapon now also gives three different types of damage: impact, puncture and slash. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). You need to be a member in order to leave a comment. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). A mod for +10% puncture would do absolutely nothing. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Yet, anything someone says thatregards nerffing that power, isrejected by the community. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. However, this is a total guess, I personally have never used them at all. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Let's go over how they work. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). Slash only seems broken because armor mechanics in this game are. The mods that increase the damage of a type is the percentage of that damage type, not total. #Warframe New Impact to Slash Mods Hot or Not?! Its status effect, while powerful on paper, deals insignificant damage on its own. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Slash only shows its mettle when armor levels get high and that doesn't take very long. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP.

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